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Everyone says go live. The numbers say something more complicated.

Twitch viewership is down about 14% year on year while the live market as a whole grew. Live is 8.2% of TikTok Shop sales in the United States. And on 20 August 2026 Twitch opened brand sponsorships to every Affiliate. All three of those are true at once.

The numbers

Twitch is shrinking inside a market that is growing.

In the first quarter of 2026 Twitch hours watched came in at 4.55 billion, down 13.68% on the same quarter a year earlier. Unique channels were down 5.5%. Over the same quarter the total live streaming market grew 2.87%.

So this is not a category in decline with Twitch inside it. Kick was up 65% and YouTube Gaming up nearly 15% over the same period. Twitch is losing share.

One important caveat, and it comes from the people who published the figures. Stream Hatchet attributes part of Twitch’s share decline during 2025 to a crackdown on viewbotting rather than to real audience loss. Some of what looks like a fall is fake viewers being removed, which is a good thing badly disguised as a bad one.

A second caveat that matters more than it sounds. Twitch publishes no platform wide viewership figures at all. Every number in this section is a third party scrape of the public API, and the two main trackers disagree with each other by roughly a third on the size of the market. I am naming the tracker every time I quote one, and you should treat anybody who does not as unreliable.

The honest read: fewer people are watching Twitch than a year ago, the platform is not where growth is, and neither of those things tells you whether going live is right for you.

Q1 2026, Stream Hatchet

Twitch hours watched: 4.55 billion, down 13.68% year on year.

Twitch unique channels: 8.74 million, down 5.5%.

Total live market: 21.49 billion hours, up 2.87%.

The one real first party number

70% of new viewers are coming to Twitch on mobile. That is Twitch’s own figure, published in June.

It is also the reason for everything in the next section.

Live selling

Where TikTok Shop sales actually come from.

Part to wholeShop tab 51.4 per cent. Short video 40.4 per cent. LIVE 8.2 per centShop tab51.4%Short video40.4%LIVE8.2%TikTok Shop US · first half of 2026 · $11.8bn, up 103% year on year
Where TikTok Shop sales came from in the United States in the first half of 2026. Live is the smallest of the three channels. Momentum Works with Tabcut, August 2026, a third party estimate.

What actually changed in 2026

Three things on Twitch, and one of them is ten days old.

01

Sponsorships opened to every Affiliate, on 20 August

Brand deal tooling on Twitch used to be a Partner thing. As of 20 August 2026, sponsorships are available to all Affiliates globally, conditional on becoming Creator Sponsorship Certified, which means accepting the portal terms, completing a Creator Camp course and keeping your profile current.

Twitch partnered with Wehype to run it, and its own validation for the idea is that on the Minecraft campaigns it ran earlier in 2026, over half the paid streamers were Affiliates rather than Partners.

This is the single most relevant thing in this article for a smaller creator, and almost nobody has written about it yet.

02

Monetisation opened to everybody, in May

Bits, subs, emotes, badges and Channel Points went to all streamers, removing the Affiliate and Partner gate entirely. The Affiliate thresholds themselves were cut from June: four hours streamed instead of eight, four days instead of seven, twenty five followers instead of fifty.

There is also a spendable balance now, so earnings can be used before you reach the fifty dollar payout minimum. That threshold has stranded a lot of small streamers for a long time.

03

Vertical streaming arrived, in June

Dual format streaming means horizontal and vertical at the same time, available to every streamer, with clips and VODs auto generated in both.

Which is what the mobile figure was about. If 70% of new viewers arrive on a phone, a horizontal only stream was leaving most of them on a letterboxed video.

Hours watched

Twitch is shrinking inside a market that grew.

Change year on yearTwitch -13.68 per cent. Total live market +2.87 per cent. YouTube Gaming +14.63 per cent. Kick +65.35 per centTwitch-13.68%Total live market+2.87%YouTube Gaming+14.63%Kick+65.35%hours watched, Q1 2026 against Q1 2025 · Stream Hatchet
Hours watched in the first quarter of 2026 against the same quarter a year earlier. Twitch is shrinking inside a market that grew. A third party scrape of public data, not Twitch figures, and Stream Hatchet attributes part of the decline to a viewbotting crackdown rather than to lost audience.

The part nobody will tell you

There is no published rate for a livestream sponsorship. Not a stale one. None.

I went looking properly for this, because if I am going to tell creators what to charge I need something to point at. Here is what exists.

The only benchmark ever published with a disclosed methodology is from IZEA in February 2023. It put the average cost of a sponsored Twitch post at $4,373, the highest of any platform, drawn from over seventy million dollars of payments through its own marketplace between 2015 and 2022. It has never been updated. The data ends four years ago and it is one marketplace, not the industry.

Influencer Marketing Hub, which publishes rate benchmarks for everything else, does not cover Twitch or livestreaming at all. Its rates page runs TikTok, Instagram, YouTube, Facebook and X. Its 2026 benchmark report has no livestream pricing in it.

The tiered rate cards that fill the search results are algorithmically generated. One of the biggest carries a footer saying its estimates are generated algorithmically from publicly available data and industry benchmarks, with no author, no sample and no date. I found a real streamer sponsorship company citing two of those sites for its own benchmarks rather than using its own transaction data.

And the rule of thumb everybody repeats, a dollar per concurrent viewer per hour, traces to a single agency blog post from May 2021 that carries its own note saying the rates were never updated.

One correction I owe you, because I had this wrong myself. The 2021 Twitch breach is often cited as the origin of streamer earnings figures, and it is, but only for what Twitch pays streamers. It exposed subscription, bits and ad payouts. It never contained a single sponsorship figure. Sponsorship pricing does not have a leaked floor. It has nothing at all.

What that means for you

Nobody on the brand side has a rate card for this either. There is no number they are checking you against.

Which cuts both ways. You can be talked down easily, and you can also anchor high with nothing to contradict you.

How I would price it

Build it from what you can evidence rather than from a table that does not exist. Average concurrents over your last ten streams, hours of integrated exposure, and what you would charge for the equivalent number of feed posts.

Then price the clips separately. A three hour stream that produces twenty usable clips is two deliverables, not one, and the clips are the part with a licence attached.

Live selling

On the biggest social commerce platform, live is the smallest channel.

TikTok Shop in the United States, first half of 2026. Total sales of $11.8 billion, up 103% year on year. Where those sales came from:

ChannelWhat it isShare of sales
Shop tabThe storefront, browsed like any other shop51.4%
Short videoA normal post with a product attached40.4%
LIVESelling in real time to whoever is watching8.2%

Momentum Works with Tabcut, published 10 August 2026. Third party estimates, and TikTok publishes no channel split of its own. A second tracker, Charm.io, puts the live share higher and moving in the opposite direction the year before, so the level is contested. What both agree on is that live is a minority channel and that it fell into 2026.

The verdict

Test it on Twitch or YouTube. Do not test it on Instagram.

On Twitch there is now a specific, dated reason to try: sponsorship access opened to Affiliates on 20 August 2026, the monetisation gate came down in May, and the Affiliate threshold is four hours across four days. That is a genuinely low bar to find out whether live suits you, on a platform that has just made itself easier to earn on precisely because it is under pressure. Platforms get generous when they are losing.

On YouTube the case is different and arguably stronger. Over 30% of daily logged in YouTube viewers watched live content in a single quarter last year, which is a first party figure and a very large one. Four new live monetisation tools landed in April, including fan gifts extended to horizontal streams and ads held back automatically during high engagement moments. And live counts towards watch hours, which matters now that the Partner Programme entry bar doubles on 1 February 2027 to eight thousand qualified watch hours. Live is one of the few formats that accumulates hours quickly.

On Instagram there is no case. Live Shopping was shut down in March 2023 and has not returned. Live badges still exist, unchanged, capped at $250 per video. Nothing meaningful changed for Instagram live monetisation in 2026, and the absence is the finding.

What I would not do is treat live as a sales channel on the strength of the numbers above. On the platform with the most live commerce in the world outside China, live is under a tenth of sales and falling as a share. The dollars are growing because the whole thing is growing. The share is not.

And a figure I nearly published and will not. The widely repeated claim that live is around 60% of Chinese e commerce does not survive checking. The citation chain runs through three publications to a McKinsey figure nobody can find, and McKinsey’s own published numbers are roughly 10% for 2020 with a forecast of 10 to 20% by 2026. I am telling you that because you will see the 60% quoted at you, probably by somebody selling a live shopping course.

Where this comes from

Every figure on this page, with the tracker named.

Twitch publishes almost no data about itself, so most of the viewership figures here are third party scrapes of its public API. I have named which tracker each number came from, because the two biggest disagree with each other by about a third on the size of the market.

Everything Twitch and YouTube announced is first party, from their own blogs, and linked below.

  • Streamlabs and Stream Hatchet, Q1 2026 report 10 June 2026. Twitch hours watched, unique channels, and the total market growth figure. A third party scrape of public data, not Twitch figures.
  • Twitch blog, Sponsorships available to Affiliates 20 August 2026. First party. Sponsorship access, the certification requirement and the Wehype partnership.
  • Twitch blog, Monetization for All 13 May 2026. First party. Bits, subs and Channel Points for all streamers, the reduced Affiliate thresholds and the spendable balance.
  • Twitch blog, Dual Format and 2K streaming 17 June 2026. First party. Vertical streaming, and the figure that 70% of new viewers arrive on mobile.
  • Momentum Works with Tabcut 10 August 2026. TikTok Shop US sales and the channel split. Third party estimate with a stated data partner. TikTok publishes no split of its own.
  • Modern Retail 15 September 2025. The second tracker, Charm.io, which puts the live share higher and moving the other way. Included because the two disagree and you should know that.
  • IZEA, State of Influencer Earnings 8 February 2023. The only livestream sponsorship benchmark ever published with a disclosed methodology. Its data ends in 2022 and covers one marketplace.
  • YouTube blog, live updates 16 September 2025. First party. Over 30% of daily logged in viewers watched live content in Q2 2025.
  • YouTube blog, live monetisation tools 13 April 2026. First party. Gifts on horizontal streams, automatic ad free windows, live chat peak protection and simultaneous vertical streaming.
  • TechCrunch 14 February 2023. Instagram Live Shopping shutting down in March 2023. It has not returned.
  • Twitch blog, security incident update 15 October 2021. What the 2021 breach actually contained. Source code and creator payout data. No sponsorship figures.

What to do with it

Try it because the door opened, not because somebody told you to.

If you do take a live sponsorship, price it from evidence you can show rather than a table that does not exist, and price the clips separately from the stream. What a licence on those clips is worth is on the usage page.

And the rest of what you charge, for everything that is not live, is on the rate bands and in the calculator. Neither asks for your email.

The list

What brands are actually paying.

Rate breakdowns, pitch teardowns, and when a brand comes to me looking for creators, that goes out here first. The free guide arrives the moment you sign up.

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